Micro game
Micro game research:
Microgames are bite-sized gaming experiences that pack a punch within a compact format. Typically lasting only a few seconds to a minute, these tiny treasures offer quick bursts of fun and challenge. Their simplicity is their strength, often focusing on a single mechanic or objective, making them accessible to players of all skill levels. Whether it's dodging obstacles, solving puzzles, or completing rapid tasks, microgames test reflexes and creativity. Popularized by titles like WarioWare, Inc., microgames have become a staple in the gaming world, perfect for on-the-go entertainment or as a quick diversion during a busy day. Their brevity belies their addictive nature, leaving players craving just one more round.
In the realm of gaming, minigames carry none of the substantial heft found in their full-length counterparts. These compact diversions eschew the obligation to propel intricate narratives or deliver the sheer magnitude of mechanics, levels, and content typically demanded by complete games. Instead, they revel in their liberty, honing in on a concise selection of innovative concepts. Their primary mission? To provide players with an exhilarating dose of fun-filled gameplay, unburdened by the constraints of prolonged storytelling or exhaustive content creation, allowing them to swiftly pivot to the next captivating challenge.
Final Fantasy VII introduced a chocobo racing minigame that allowed players to capture, breed and race large, ridable birds
Designing and building Microgames is a great way to explore game design. Their small scope allows even a single person to conceive, build, and test a game idea in a short amount of time. Each microgame is stripped to its essential element, allowing no distractions to cover up weak central mechanic. When building a microgame is left with a little to worry about as possible beyond the essentials of game design.
WarioWare presents the player with a rapid fire sequence of microgames that demand only a single action from the player and take just seconds to play. As soon as the player completes once challenge, another begins.
The rough idea for our game so far is a person at the bottom of the screen, controlled by the left and right arrow keys to throw rubbish into a bin, each throw the item you will be throwing will change, similar to the shapes and how they change in Tetris. You will earn points by landing the rubbish in the bin. There will be 3 bins in total and mulitple objects to throw into.
Microgame Mood Board
Rough Asset List
- Player
- Throwable items
- Paper
- Metal
- Plastic
- Bins
- Background
- Throwing sounds
- Throwing animation
- Wall react sound
- Bin hit sound
- Fail sound and complete sound
Rough Storyboard
Summary of 8/9/23
Today we created a storyboard for our game, 6 rough drawings of what our game will hopefully look like, we also made a rough asset list of what assets we will need. A trello board was also made so we can be organised in a group aswell as mood boards and a games design document.
12/09/23
Today we got our trello board and GDD sorted and started.
Today I was finding sound effects for our game. Sound effects that included.
- Throwing sound
- Wall hit reaction sound
- Bin hit reaction sound
- Fail sound
- Complete sound
- +more
All of these sounds are listed on the trello with my name on them so i know it is my job.
I have now updated every sound in the trello list with the mp3 file.For the background music i lowed the volume using audacity

I converted all the audio files into .wav files so they can be imported into unreal engine, all the files were previously MP3 which cant be imported into unreal engine.
I have been on holiday so I missed almost 2 weeks of work, but I helped Dean import the sounds and helped with the score counter and how to tally it up. All sounds were carefully selected to match the game and audio match up.
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