B2: Creative industry response

 Game pitch 

For my next project I had 1 week to prepare a pitch for my game.




I started reseaching all about the type of game i wanted to make and came up with this pitch where we had to not only make it have good infomation but also make it so it was appealing and looked nice.

























Game Research
Choosing to develop a game like "Melee Brawl," inspired by the classic game "Soldat," was a no-brainer for us. We wanted to capture that old-school magic while also bringing in fresh ideas. "Soldat" was a blast, and we wanted to recreate that feeling of fast-paced multiplayer action and intense battles.

We went with a multiplayer arena setup because we love games that bring people together. There's something special about competing with friends and strangers alike, and we wanted to create a space where that could happen. Adding in fast movement mechanics just made sense. We wanted players to feel like they were flying across the map, dodging bullets and swinging their weapons with finesse.

Gun mechanics and melee fighting were a must-have for us. We wanted players to have options, whether they preferred to snipe from afar or get up close and personal with a sword or axe. Mixing in abilities and floor powerups added another layer of excitement. You never know what you might find on the battlefield—a speed boost, a temporary shield, or maybe even a devastating special ability that turns the tide of the match.

Our goal with "Melee Brawl" is to create an experience that keeps players on the edge of their seats. We want every match to feel different, to be filled with those "did you see that?!" moments that keep players coming back for more. We're excited to bring our vision to life and share it with the gaming community. With "Melee Brawl," we hope to capture the essence of what made "Soldat" so special while also carving out our own place in gaming history.




Conclusion
In conclusion, I voted for deans game and I'm unsure how many people voted for my game.

GAME: Melee Brawl - Deans pitch

The name of the game is Melee brawl and the core mechanics will consist of:
  • Multiplayer Arena
  • Fast movement - Left right and vertical
  • Gun mechanics
  • Melee fighting mechanics (Swinging of weapon)
  • Abilities/Floor powerups
inspiration mood board research

Style of game
  • 2D Simplistic, with ragdoll physics and semi based in reality.

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Playboard
Breakdown of hitting MVP


  • First week idea generation and starting the core mechanics, while that happens designers will concept the visuals of the game
  •  Second doing the core mechanics, designers will be finalizing concepts and starting to design assets for the game 
  •  Third week making maps designs and polishing core mechanics and designing different features 
  •  Fourth week making different features and finalizing the map designs and assets for the game. 
  •  Fifth week polishing and adding last minute adjustments

 Game Design Document











People making the game


2 Programmers - Me and Dean
2 Artists - Corey and Henry

Programmers will be creating the core mechanics of the game implementing designs given to them from the art team.
Artists will be creating all the visuals for the game like map, animation, designs etc.



Scrum sheets
Trello 


On the trello board, everyone knows exactly what needs doing, whos doing it and when it needs to be done for. We like our trello to be organised. We all followed this format.


Title: A clear and concise title that describes the task or issue.

Description: Detailed information about the task, including requirements, objectives, and any relevant context.
Assignee: The person or team responsible for completing the task.

Priority: The level of urgency or importance assigned to the task, often represented by labels such as "High," "Medium," or "Low." 

Due Date: The deadline or target date for completing the task. Labels/Tags: Additional categorization to help organize and filter tickets, such as labels indicating the type of task (e.g., bug fix, feature request).

• Attachments: Any relevant files, documents, or links associated with the task.

Early footage of game 


 Started off w




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